ExerGame Lab

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Where gaming and technology collide for a healthier you!

Stephen Yang
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  • November 1, 2012
  • 03:15 PM
  • 178 views

25% of Teens Play Exergames! Do You? (Study)

by Stephen Yang in ExerGame Lab

As posted earlier from a recent press release in Pediatrics, about 25% of youth play exergames, twice per week on average, for about 50 minutes each bout and with 73% of exergamers playing them at a moderate (MPA) or vigorous intensity (VPA).... Read more »

O'Loughlin EK, Dugas EN, Sabiston CM, & O'Loughlin JL. (2012) Prevalence and Correlates of Exergaming in Youth. Pediatrics. PMID: 23027171  

  • October 24, 2012
  • 05:30 PM
  • 261 views

Learning and retention in patients with Parkinsons Disease playing exergames Wii Fit

by Stephen Yang in ExerGame Lab

Can patients with early-stage Parkinson's Disease improve scores on a functional reach test before and after exergame intervention training? Mendes and colleagues (2012) were interested in answering this question using Wii Fit as the intervention tool. I haven't see the entire paper yet but from the abstract it looks like some of the results are mixed. It appears that some of the cognitive demands of the game (attention, response inhibition, working memory) interfered and contributed to learning deficits; however, exergame trained patients were able to transfer exergame-related motor skills to a similar untrained task.... Read more »

  • October 1, 2012
  • 01:11 PM
  • 331 views

Does playing Solo or Vs make a Difference in Kinect or Wii? (Study)

by Stephen Yang in ExerGame Lab

If you thought yes, "you are correct Sir!" According to the current study, playing Xbox Kinect™ Reflex Ridge resulted in a 1 MET higher rating than Wii Sports Boxing, and playing multiplayer...

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  • October 1, 2012
  • 12:41 PM
  • 285 views

Kinect Boxing and Dance Central Exergames Burn Em Up (Study)

by Stephen Yang in ExerGame Lab

Using the latest in exergaming equipment including the Kinect sensor, we have the ability to free the game player up from holding any game controllers and move more naturally. Smallwood and...

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  • October 1, 2012
  • 12:40 PM
  • 243 views

25% of Youth Exergame! Do You? (Study)

by Stephen Yang in ExerGame Lab

According to the latest findings published in Pediatrics this morning, about 25% of youth play exergames, twice per week on average, for  about 50 minutes each bout and with 73% of...

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... Read more »

Erin K. O’Loughlin,, Erika N. Dugas, Catherine M. Sabiston, & Jennifer L. O’Loughlin. (2012) Prevalence and Correlates of Exergaming in Youth. Pediatrics. info:/doi: 10.1542/peds.2012-0391

  • October 1, 2012
  • 12:15 PM
  • 245 views

25% of Youth Exergame! Do You?

by Stephen Yang in ExerGame Lab

According to the latest findings published in Pediatrics this morning, about 25% of youth play exergames, twice per week on average, for about 50 minutes each bout and with 73% of exergamers playing them at a moderate (MPA) or vigorous intensity (VPA).

Erin K. O’Loughlin,, Erika N. Dugas, Catherine M. Sabiston, & Jennifer L. O’Loughlin (2012). Prevalence and Correlates of Exergaming in Youth Pediatrics : doi: 10.1542/peds.2012-0391... Read more »

Erin K. O’Loughlin,, Erika N. Dugas, Catherine M. Sabiston, & Jennifer L. O’Loughlin. (2012) Prevalence and Correlates of Exergaming in Youth. Pediatrics. info:/doi: 10.1542/peds.2012-0391

  • October 1, 2012
  • 01:10 AM
  • 314 views

Does playing Solo or Vs make a Difference in Kinect or Wii? (Study)

by Stephen Yang in ExerGame Lab

According to the current study, playing Xbox Kinect™ Reflex Ridge resulted in a 1 MET higher rating than Wii Sports Boxing, and playing multiplayer yielded a 0.5 MET increase compared to solo play... Read more »

  • September 27, 2012
  • 07:00 PM
  • 299 views

Kinect Boxing and Dance Central Exergames Burn Em Up

by Stephen Yang in ExerGame Lab

Using the latest in exergaming equipment including the Kinect sensor, we have the ability to free the game player up from holding any game controllers and move more naturally. Smallwood and colleagues had children play two Kinect games (Sports Boxing and Dance Central) for 15 minutes. As expected, Boxing was more strenuous than Dance Central but unlike other studies, the intensities were only of moderate and light intensities respectively. ... Read more »

  • September 22, 2012
  • 05:00 PM
  • 264 views

Wii Balance Board Good for PD?

by Stephen Yang in ExerGame Lab

:Impaired postural stability places individuals with Parkinson's at an increased risk for falls. Given the high incidence of fall-related injuries within this population, ongoing assessment of postural stability is important.Objective:To evaluate the validity of the Nintendo Wii(®) balance board as a measurement tool for the assessment of postural stability in individuals with Parkinson's.... Read more »

  • June 10, 2012
  • 09:07 AM
  • 136 views

Does #exergame experience impact movement quantity and quality? (study)

by Stephen Yang in ExerGame Lab

I often wonder if previous experience in playing an #exergame impacts the overall experience and success of game play. Levac et al. also wanted to know whether motivation to succeed at the game...

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  • June 9, 2012
  • 06:48 PM
  • 170 views

Is Wii Fit as Good as Normal MS Rehab? #Exergame Study

by Stephen Yang in ExerGame Lab

A total of 80 participants over a six-week #exergaming intervention (12 supervised 30-min sessions) performed as well as the traditional group on several balance tests. The effect sizes...

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  • June 9, 2012
  • 06:48 PM
  • 179 views

Can Rehab with Wii Fit improve older adults' balance? #Exergaming Intervention

by Stephen Yang in ExerGame Lab

Dr. Abe Rendon's dissertation paper just popped up and it's focus is a 6-week randomized control trial on 40 older adults dynamic balance.Using Wii Fit as the intervention participants improved on...

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Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, & Bradley B. (2012) The effect of virtual reality gaming on dynamic balance in older adults. Age and ageing. PMID: 22672915  

  • May 23, 2012
  • 03:37 PM
  • 617 views

Can Wii Fit #Exergame Help Elderly With Balance & Gait?

by Stephen Yang in ExerGame Lab

The authors wanted to know if playing 3 Wii Fit games (50/50 Challenge, Ski Slalom and Soccer) would be comparable to a typical dynamic functional task, such as gait. They found that stability index...

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  • May 21, 2012
  • 03:36 PM
  • 430 views

#Exergame Benefits Review & Improved Body Comp Studies (SciVee)

by Stephen Yang in ExerGame Lab

I just came across SciVee and thought it is a great way to make science and research understandable for the masses. Although the quality of the videos can really vary, it has great potential to...

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Maddison, R., Foley, L., Ni Mhurchu, C., Jiang, Y., Jull, A., Prapavessis, H., Hohepa, M., & Rodgers, A. (2011) Effects of active video games on body composition: a randomized controlled trial. American Journal of Clinical Nutrition, 94(1), 156-163. DOI: 10.3945/ajcn.110.009142  

Primack, B., Carroll, M., McNamara, M., Klem, M., King, B., Rich, M., Chan, C., & Nayak, S. (2012) Role of Video Games in Improving Health-Related Outcomes : A Systematic Review. American Journal of Preventive Medicine , 42(6), 630-638. info:/10.1016/j.amepre.2012.02.023

  • May 21, 2012
  • 01:47 PM
  • 564 views

Children with CP Benefit from #exergames

by Stephen Yang in ExerGame Lab

#Exergaming can one way to incorporate more physical activity into the day and hopefully reduce the amount of sedentary time (The irony is not lost as I'm sitting down to write this). Seventeen...

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  • May 4, 2012
  • 01:46 PM
  • 296 views

Energy Expenditure and Enjoyment playing #Exergames (study)

by Stephen Yang in ExerGame Lab

What are the differences between #exergaming and sedentary gaming in terms of energy expenditure and enjoyment?  This is one of my main research interests but primarily in children and...

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Lyons EJ, Tate DF, Ward DS, Bowling JM, Ribisl KM, & Kalyararaman S. (2011) Energy expenditure and enjoyment during video game play: differences by game type. Medicine and science in sports and exercise, 43(10), 1987-93. PMID: 21364477  

  • April 9, 2012
  • 11:55 PM
  • 428 views

ExerGaming Participation in US Youth (study)

by Stephen Yang in ExerGame Lab

How often do US Youth play exergames? According to NHANES 2010 data, 4 out of 10 high school students play exergames / active games on a weekly basis. If played at sufficient intensities and duration, exergaming may be a viable mode for U.S. youth to meet physical activity guidelines.... Read more »

Fulton, J.E., Song, M, Carroll, D.D., & Lee, S.M. (2012) Active Video Game Participation in U.S. Youth: Findings from the National Youth Physical Activity and Nutrition Survey, 2010. Circulation. info:/

  • April 7, 2012
  • 11:00 AM
  • 410 views

Competitive versus cooperative #exergame play on Cognitive Function

by Stephen Yang in ExerGame Lab

For at-risk ethnic minority adolescents, exergaming helped them lose weight (over 10 weeks) and improved executive function skills when compared to a control group. Although there have been many studies in exergaming, most of it has centered around physiological outcomes, but this is one of only a handful of studies that measured cognitive function over a period of time. This study is from Amanda's 2010 dissertation from Georgetown.
... Read more »

  • June 6, 2011
  • 09:01 AM
  • 768 views

Exergaming Heart Rate and Perceived Exertion Self-Selected Intensities (study)

by Stephen Yang in ExerGame Lab

Abstract

Exergames may be useful for promoting physical activity in younger populations. Heart rate (HRs) responses and rating of perceived exertion (RPE) at self-selected intensities were compared...

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  • April 28, 2011
  • 08:41 PM
  • 602 views

Game-On Girls: Pro-social Outcomes of Co-playing VG with parents (study)

by Stephen Yang in ExerGame Lab

Image http://www.flickr.com/photos/madichan/
Can playing video games with your children (co-play) influence behavioral and family outcomes? The authors of this study sought to determine the role...

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Maloney AE, Bethea TC, Kelsey KS, Marks JT, Paez S, Rosenberg AM, Catellier DJ, Hamer RM, & Sikich L. (2008) A pilot of a video game (DDR) to promote physical activity and decrease sedentary screen time. Obesity (Silver Spring, Md.), 16(9), 2074-80. PMID: 19186332  

Paez S, Maloney A, Kelsey K, Wiesen C, & Rosenberg A. (2009) Parental and environmental factors associated with physical activity among children participating in an active video game. Pediatric physical therapy : the official publication of the Section on Pediatrics of the American Physical Therapy Association, 21(3), 245-53. PMID: 19680066  

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